Morgen Update 1.3.0 für Assassin's Creed Valhalla

Termin für Siege of Paris bestätigt

News Release-Termin Michael Sosinka

Ubisoft wird am 27. Juli 2021 um 14 Uhr das Update 1.3.0 für "Assassin's Creed Valhalla" veröffentlichen, das unter anderem Einhand-Schwerter und die Level-Skalierung einführt. Zudem bereitet es auf die Erweiterung "Siege of Paris" vor, die am 12. August 2021 erscheinen wird. Weiterhin steht das Sigrblot-Festival (29. Juli 2021 bis 19. August 2021) auf dem Programm. Alle Details findet man im Changelog.

Screenshot

Patch Sizes

  • Xbox Series X|S: 23.79 GB
  • Xbox One: 17.72 GB
  • PlayStation 5: 6.85 GB
  • PlayStation 4: 15.3-24.5 GB (depending on region)
  • PC: 20.4-31.37 GB (main game– season pass)

NEW CONTENT

The Siege of Paris – Expansion 2

  • Added support for The Siege of Paris, preparing the game for the expansion release on August 12. (a separate download is required on release day.)

Sigrblot Festival

  • Sigrblot Festival is a new time-limited event from July 29-August 19.
  • Partake in new festivities and quests to receive exclusive festival rewards (including a one-handed sword!!)
  • Players must reach England and complete one of the first two narrative arcs (Grantebridgescire OR Ledecestrescire) and be at least Settlement Level 2 to participate in the Sigrblot Festival.

Level Scaling

  • We added a new menu option to the game to adjust NPC levels to your liking. You may choose from the following options:
  • Off = Scaling is turned off; enemies appear exactly as prescribed in the region description.
  • Default = Lower enemies are brought up to 30 power levels under the player’s level (How the game is intended to be played).
  • Constant = Enemies will be at least the same power level of the player.
  • Harder = Enemies will be 20+ power levels above the player.
  • Nightmarish = Enemies will be 50+ power levels above the player.
  • Note: Boss encounters and game modes will not be impacted by this as they have their own intended difficulty settings.

Skill Tree Update

  • The Skill Tree has improved visibility for new skills added throughout the post-launch.
  • We’ve added an option that will auto-acquire all the skill nodes required to reach the currently highlighted node (if you have enough skill points available).

New Skills

RAVEN

  • Light Fingered: Eivor will now automatically pick up nearby loot with a quick flick of the wrist (without having to press the interact button). • Thrill of War: Gain adrenaline as long as you remain in conflict.

BEAR

  • Heidrun Slam: Press R2 while sprinting to knock enemies back with a powerful knee slam. • Idunn's Heart: Passively regenerate recent health loss after a short delay.

WOLF

  • Survival Instinct: When at less than a third of health, hold -> for partial healing (Exchange adrenaline for health). • Wolf Warrior: Your damage increases the lower your health.

Game Improvements

Wrath of the Druids – Expansion 1

  • Priest's body would be missing in Flann Over Ireland.
  • Cage cannot be opened to free the prisoners in Tuam caves.
  • Only minor runes inside chests in Ireland.
  • Shelf not movable in Cashelore.
  • Cutscene didn’t start when sieging the church in The Scourging of Snakes.
  • Couldn’t confirm kill on The Ash.
  • Missing sound and subtitles within Wrath of the Druids.
  • King's Pass not collectible if the Raid is not also completed at the same time.
  • Couldn’t collect the prison key in Courting the Kings.
  • Barid vanished in Flann Over Ireland.
  • Thorstein teleported back to the cave in the Snaring Thorstein.
  • Couldn't progress when the Puca was killed in Into the Fog.

Quests, World Events, and Side Activities

  • Infinite Loading screens during various quests.
  • Couldn’t complete War of the Collectors, Aelfred’s Jewels, Saint Faith, The Lost Drengir of Ragnar Lothbrok, Lamb Chops, Splitting Hares world events.
  • Faravid wouldn’t get on the horse in This Son of Jorvik This Son of Jorvik indeed
  • Catching the fish with weapons wouldn’t count towards quest objective in Bloody Path to Peace.
  • Couldn’t fight Leofrith in Heavy is the Head.
  • Sigurd didn’t follow Eivor in A Brother’s Keeper. More like A Brother’s Leaver
  • Objective didn’t appear in Twists and Turns this is how the turn tables
  • Issues interacting with Petra in the settlement.
  • Eivor died upon arrival in Hordafylke in The Road to Valhalla.
  • Hunter House world event didn’t trigger.
  • Hunter & Warlock NPCs missing for The Plight of the Warlock.
  • The Banshee world event couldn’t be started or completed.
  • Couldn’t progress in the Mistress of the Iron Wood world event.
  • Couldn’t interact with the seer in Of Blood and Gods.
  • Reaching Hunwald’s house didn’t update the Homecoming quest objective.
  • The boss didn’t take damage at the start of Extended Family.
  • Hunwald was un-interactable during the Salve for a Fresh Wound.
  • Map marker appeared out of bounds in Fiery Ambush.
  • Couldn’t interact with Soma or Guthrum in Holy Day.
  • Players desynced at the start of the fight in King Killer.
  • Couldn’t confirm kill in the Reaver of the South.
  • Couldn’t complete The Lost Drengir of Ragnar Lothbrok.
  • Guthrum didn’t move in Kingdom’s End.
  • Couldn’t collect the key from a body during Pilgrimage to St. Albanes.
  • Edmund was missing in Puppets and Prisoners.
  • Couldn’t confirm kill against Gotafrid Fair-Robes & Nokkfylla Shine-Eye.
  • NPC with the coin didn’t spawn or targets didn’t appear for the arrow challenge in Firing the Arrow.
  • Stuck between Binding Fate and Of Blood and Gods. A Binding Fate, indeed
  • Black screen during Baker’s Plaint.
  • Couldn’t interact with Halfdan in War in the North.

Graphics, Audio, and Animation

  • Various graphics and lighting issues.
  • Various animation and clipping issues.
  • Various issues with missing SFX.
  • Various issues relating to Audio Menu Narration.

River Raids, Jomsvikings, Raids

  • Appropriate rewards not being provided after completing a Raid.
  • Rations not healing the proper amount of health for Jomsviking.

Mastery Challenge

  • Ability to access restricted areas in Mastery Challenge.
  • Guards could be unreachable in Mastery Challenge.
  • Player being detected from a stealth bush in the Wenlocan Raven trial.
  • Reduced the possibility of doubling Armor sets that were acquired from the Store after completing the Mastery Challenge onboarding quest.
  • Unlocked medals remaining after loading an older save game.
  • Trouble entering stealth mode in some bushes.

Gameplay, Combat, and AI

  • Fire weapons not setting NPCs or combustibles on fire.
  • Enemies not taking proper damage from level 2 Incendiary Powder Trap ability.
  • NPCs no longer attacking if they were ambushed by a snake. Snake 1, Human 0
  • Extended flail combo dealt more damage than intended.
  • Sickle Combo Attacks didn't register properly.
  • Various issues with the Viking Salute ability.
  • Various issues causing the extended flail combo to do more damage than intended.
  • Ostara items missing following Title Update 1.2.2.1.

World

  • Instances where Eivor, NPCs, or the long ship would get stuck.
  • Instances with misplaced or floating objects or textures.

User Interface/HUD

  • Numerous UI/HUD issues.
  • Numerous localization issues.
  • Trouble exiting Photo mode using the ESC button.
  • Some icons not adapting for color-blind modes.
  • Silver Booster not applying correctly when looting low value items.

System

  • Benchmark is not functional when the game path contains non-ASCII symbols.

Performance and Stability

  • Improved performance and stability.

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