Update für Dawn of War 3 veröffentlicht

Leaderboards werden hinzugefügt

Relic Entertainment hat für das Strategiespiel "Warhammer 40.000: Dawn of War 3" ein neues Update veröffentlicht, das unter anderem die Leaderboards hinzufügt. Zudem wird die KI verbessert und es gibt diverse Balance-Anpassungen im Mehrspieler-Modus zu vermelden. Der Changelog liefert die Details.


Dawn of War 3 - Update vom 31. Mai 2017


  • Leaderboards have been added


  • Opponent AI
  • The Codex now includes all Elite units
  • Map changes
  • Balance update (multiplayer only, balance changes do not apply to the campaign)



  • Cooldown of all Super Abilities (Orbital Bombardment, Eldritch Storm, and Rokks) increased from 5 minutes to 7.5 minutes
  • Base Requisition rate increased from 260 per minute to 340 per minute
  • Base Turret damage reduced from 50 to 12.5 with each player in the game increasing that damage by 12.5 (i.e. 1v1 = 25 damage; 2v2 = 37.5 damage; 3v3 = 50 damage)
  • Turret primary weapon damage reduced from 40 to 15 with each player in the game increasing that damage by 6.25 (1v1 = 21.25 damage; 2v2 = 27.5 damage; 3v3 = 33.75 damage)

Escalation Phases

  • Phase 1: Increased refund on unit loss from 25% to 35%
  • Phase 2: Increased refund on unit loss from 15% to 25%
  • Phase 4: Decreased resource rate bonus from 50% to 25%


  • A 1v1 variant of Mork's Mire has been added into the Custom match and Quick-Match map lists
  • A 3v3 variant of Crucible of Vaul has been added into the Custom match and Quick-Match map lists
  • Stratum P2-8: Removed a Power Node from the middle Resource Point at the center of the map
  • Stratum P2-8: Added a Requisition add-on to the middle Resource Point near each base



  • Fixed assorted issues with achievements not being awarded when completing the campaign


  • Fixed several issues with odd audio bursts when restarting missions or progressing to certain post-mission screens
  • Fixed incorrect sound effects on Sky Portal death
  • Fixed missing sound effects on Ork Shoota Boyz
  • Fixed an issue with the level up sound effects playing on repeat
  • Fixed an issue where setting Voice volume to zero was not silencing unit barks


  • Fixed an issue where mission progress wasn't properly carried over between PCs
  • Fixed an issue where Assault Marines could bypass a gate in Mission 1
  • Fixed an issue when respawning Gorgutz in an unplayable space in Mission 2
  • Fixed an issue with Eldar attackers not assaulting the player's base in Mission 4
  • Fixed missing animation on a bridge in Mission 4
  • Fixed missing dialogue at the end of Mission 4
  • Fixed a rare bug that would block progression when defending your base in Mission 5
  • Fixed issues with deck gun effects and sound effects when loading a save in Mission 7
  • Tuned Diomedes' health in Mission 8
  • Fixed an issue where units joining the player could become hostile in Mission 11
  • Fixed an issue with Wazmakka's behaviour when attacked from range in Mission 12
  • Fixed an issue with debrief imagery in Mission 12
  • Fixed an issue with stacking Webway Gates in Mission 13
  • Fixed a rare crash when destroying the first Webway Gate in Mission 14
  • Fixed an issue with missing health bars on some units in Mission 16
  • Fixed an issue with missing objective indicators in Mission 16
  • Fixed an issue where Elites would not gain experience at the end of Mission 16
  • Fixed issues with damage from Mission 17's boss's swipe attacks
  • Fixed issues with boss behaviour in Mission 17

Save & Load

  • Fixed an issue where incorrect Elites could appear in some save games
  • Fixed an issue where Jonah Orion's Stonewall ability would become invisible when loading into a game saved while the ability was active


  • Fixed an exploit where follow camera (') could be used to track enemy stealth units and units hidden in the fog of war
  • Fixed an issue where paused AI games were not actually paused

Units & Abilities

  • Fixed a broken interaction between Wazmakka's Traktor Beam and Stormboyz' Suicide Bomma
  • Fixed an animation glitch on the Striking Scorpions
  • Fixed an issue where players could force units out of a Falcon transport ship over a chasm, instantly killing them
  • Fixed an issue where Kyre's Eldritch Winds could move Deathstorm Drop Pods
  • Fixed an overly large hit box on the Doctrine Chapel

User Interface

  • Fixed stacking debuff icons caused by Gorgutz' melee attacks
  • Fixed inconsistencies with audio and video options and forced restarts
  • Adjusted several incorrect ability and upgrade icons
  • Fixed an issue where some tooltips would be missing text for non-deployed Elites
  • Fixed incorrect behaviour on several gameplay UI options
  • Updated the reticule for the Imperial Knight Paladin's Reaper Chainsword Sweep


  • Fixed additional instances of effects seen through the fog of war
  • Fixed an issue where Shadow Spectre's beam animation would not pause when the game paused
  • Fixed missing effects on Kill Team Ironmaw squad member with the missile launcher
  • Fixed missing effects on the Temporal Mine ability
  • Fixed missing effects when the Venereable Dreadnought is destroyed
  • Fixed timing issues on destruction effects for resource add-ons
  • Fixed an issue where the effects and sound effects for Pin did not end
  • Fixed an issue with persistent teleport effects when the target building is destroyed

Offline Play

  • Fixed assorted crashes and soft locks caused by losing internet connection during various screen transitions


  • Improved performance on 4K monitors in various option and info screens
  • Improved performance when using the Roks ability

Mehr Infos stehen bei Steam.

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