inFamous

Sucker Punch: inFamous hätten wir besser machen können

Brian Flemming von Sucker Punch spricht harte Worte: "Das Spiel war Okay, hätte aber viel besser sein können!" Wir sind gespannt, was er in zwei Jahren zu "inFamous 2" sagen wird.

Nicht, dass er der Meinung wäre "inFamous" wäre ein schlechtes Spiel gewesen. Allerdings hat das Studio respektive deren Mitarbeiter in den letzten zwei Jahren sehr viel dazugelernt. "inFamous 2" hat gemäss Flemming stark von den gemachten Erfahrungen profitiert.

Wir sind gespannt auf den morgigen "inFamous 2" Launch-Event in Paris. Natürlich erfahrt ihr demnächst alles zum neuen Sucker Punch-Titel...

“I don’t think we did ourselves any favours on the first game, Launching a new game takes a lot of time, and a lot of people, especially when you think of a worldwide launch. In that setting, I just don’t think inFamous 1 was a great game a year before it shipped. It really wasn’t.

And it wasn’t even really a great game six months before it shipped. We didn’t do ourselves any favours because showcasing the game was hard. And it was hard because the game wasn’t ready enough to get people excited about what inFamous could be.

It did turn out to be an okay game, we did a pretty good job on it, but because that curve was so steep at the end, I think it was a little surprising for a lot of people. We have to take the blame for that, we can’t sit around and say, ‘Oh, it didn’t get support.’ We have to say, ‘Yeah, it’s our fault it didn’t get support.’ ”

Brian Flemming

News Roger