Street Fighter X Tekken

Zahlreiche Veränderungen für 2013 geplant!

Street Fighter X Tekken Producer Tomoaki Ayano gab bekannt, dass es im neuen Jahr zahlreiche Veränderungen für "Street Fighter X Tekken" geben wird. In Form eines größeren Updates wird jeder Charakter ein wenig angepasst.

ScreenshotFolgende Veränderungen werden an den Kämpfern durchgeführt. Dabei handelt es sich jedoch nicht um die vollständige Liste. Diese findet ihr hier.

Kazuya
Rising Uppercut (fastest input)

Effect has changed to make it stand out.

Sound effect changed to make it different from a regular Rising Uppercut.
Standing MK
Damage changed from 30+30 (60) to 30+40 (70).

Nina
Blonde Bomb LP
Frames decreased by 4 frames when attack connects (on block -6).

Hit effect changed from a blow back to a falling stun (on hit ±0)

Blonde Bomb MP

Frames decreased by 4 frames when attack connects (on block -6).

Hit effect changed from a blow back to a falling stun (on hit ±2).

Blonde Bomb HP
Frames decreased by 4 frames when attack connects (on block -6)

Hit effect changed to a sideways blow back knock down, similar to the effect of Kazuya's Devastator.

King
Far
Standing HK

Damage changed from 90 to 110.

Crouching HP

Start up changed from 8 frames to 7 frames.

Frames decreased by 4 frames when attack connects (on hit +2, on block -4).


Hitbox increased.

Active frames changed to 6 frames.
The part above the chest has been made invincible to air attacks.
Pushback on hit and block during a Boost Combo has been decreased.

Jumping Knee Lift
Damage changed from 80 to 100.

Mid-air combo count consumption changed to 2.
 The move now has a ground hitbox from start up until the 4th frame.

Asuka
Tsuwabuki
Frames decreased by 3 on hit (now +6 on hit).
EX Double Lift Kicks
Damage changed from 60+50 (110) to 60+60 (120).

Full invincibility now lasts until the 14th frame.

Law
Crouching HP

Startup changed from 11 frames to 7.

Damage decreased from 90 to 80.

Fury Fist Rush
Pushback on block decreased.

Hurtbox increased.

Somersault Kick
Mid-air combo count consumption changed to a value of 2.

Startup changed from 14 frames to 8.

Damage increased from 40 to 70.

Dragon Knuckle

Hit effect changed from a crumple to the knees animation to a long reeling animation.
Pushback on block decreased.

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