Seit gestern durchläuft das Update 12 für "The Division 2" die zweite Phase auf dem Test-Server, die noch bis zum 2. Dezember 2020 stattfindet, wie Ubisoft bestätigt hat. Der Changelog zeigt, was in Phase 2 enthalten ist.
Balance
Optimization Station
- Optimization Material drops for Rogue Agent Encounters:
- Rogue Agents now drop a random stack of weapon or gear optimization materials.
- The final rogue will drop a random stack of Tactical Assessment materials and a stack each of gear and weapon optimization materials.
Gear
- Weapon - PDR (AR)
- Buffed damage to be more competitive within the Assault Rifle category
- This applies to all PDR variants (including Test Subject and Capacitor)
- Exotic - Capacitor
- Increased magazine size to 41 (from 30)
- Adjusted to be 40 stacks of 1.5% Skill Damage (from 50 stacks of 1% Skill Damage)
- Increased weapon damage per skill tier to be 7.5% (from 5%)
- Exotic - Bighorn
- Increased magazine size to 40 (from 30)
- Buffed Talent - Big Game Hunter:
- When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.
- Headshots grant +2% headshot damage. Stacks up to 50 times. Once at full stacks, 10 stacks decay every 4 seconds until all stacks have been removed. Headshots delay decaying of stacks.
- This change to how stacks decay should reward players who are able to continue getting headshots by allowing them to maintain their damage bonus because of their accuracy.
- Exotic - Scorpio
- Adjusted Talent - Septic Shock:
- Shooting a target applies stacks of venom, which last for 10s. Increasing stacks adds more severe debuffs to the target.
Skills
- Repair Trap
- Buffed radius to be 0.75m (from 0.5)
- Increased base healing amount by 25%
- Reduced base cooldown to 40 seconds (from 60)
- Reduced PvP damage of the Shrapnel Trap.
Bug Fixes
- Fixed the “Protect the hostages” objective not updating after all enemy NPC’s were eliminated, blocking completion of the objective.
- Fixed missions on high difficulty at level 30 not dropping gear above 504 gear score.
- Fixed Empress International targeted loot selection not functioning in The Summit.
- Fixed open world loot reward quality on heroic difficulty not scaling properly to the difficulty.
- Fixed players being able to bypass legendary level enemies on Legendary difficulty in The Summit.
- Fixed The Summit challenges not progressing the first time a player enters the game mode.
- Fixed The Summit challenge Skill Demolitions not progressing.
- Fixed The Summit challenge Skill Demolitions not progressing with Shrapnel Trap kills.
- Fixed The Summit challenge Excessive Force not progressing under certain circumstances.
- Fixed The Summit challenge Directives Dabbler not completing.
- Fixed The Summit challenge Exceptional Accuracy not completing.
- Fixed The Summit challenge Oppressive Suppression not progressing with grenade kills.
- Fixed The Summit directive Ragers remaining active if the player switches directives in the lobby.
- Fixed multiple The Summit ascent challenges incorrectly completing despite group members being downed.
- Fixed an issue causing flamethrower kills not always progressing the ‘Crowd Control’ challenge in The Summit.
- Fixed an issue causing loot chests to not spawn loot for all players if some group members were more than 2 floors behind.
- Fixed the Scorpio Exotic debuff UI not refreshing when the player reapplies with subsequent pellets.
- Fixed the Scorpio Exotic poison effect incorrectly affecting turrets.
- Fixed the Scorpio Exotic not refreshing the debuff duration if a second player already applied it to the target.
- Fixed issue where the named Chest and Backpack from Empress International had the wrong core attribute.
- Fixed the Scorpio Exotic incorrectly applying venom stacks to neutral players or group members in the Dark Zone or Conflict.
- Fixed the Tend and Befriend buff only staying active for 4 seconds in the Dark Zone when using the Firestarter or Oxidizer chem launcher skill.
- Fixed the “Symptom Aggravator” talent activating under certain circumstances without the required gear.
- Fixed Achilles Pulse showing incorrect results for Cooldown when Skill Haste mods were attached.
- Fixed the Rigger backpack not being craftable.
- Fixed the Kendra’s Liberty exotic pistol not being craftable.
- Fixed missing muzzle flash VFX for the Capacitor Exotic.
- Fixed placement of the Demolitionist and Technician signature weapons on the Empress International backpacks.
- Fixed placement of the Capacitor Exotic and PDR weapon on the Empress International backpacks.
- Fixed placement of various Chem Launcher variants on the Empress International backpacks.
- Fixed sidearms clipping through the Rigger holster.
- Fixed occurrences of elbow pads appearing twisted when combined with specific apparel items.
- Replaced a number of incorrect voiceover lines in the Japanese localization.
- Fixed a missing voiceover line in the Brazilian Portuguese localization.
- Improved various localizations in multiple languages.
- Fixed the respirator mask remaining on the agents face when switching the gear dye multiple times.
- Fixed the PC Benchmark feature incorrectly skipping to the end screen without providing any information.