Update für The Ascent veröffentlicht

Performance wird verbessert

Der Entwickler Neon Giant hat ein Update für das Cyberpunk-Action-RPG "The Ascent" veröffentlicht, das verschiedene Verbesserungen vornimmt und Fehler behebt. Es geht zum Beispiel um die Optimierung der Performance und die Version aus dem Windows Store bekommt Ray-Tracing.

Screenshot

Performance (PC Steam & Win10 only)

  • Fixes to improve performance in DX12, also with Ray Tracing.
  • Note to Players: on first running of the update, there will be a 20-25 second ‘stall’ on loading to Main Menu to allow some caching to happen before you play. This is a one time event.
  • Ray Tracing is now available to Players on the Windows Store.
  • Improved loading in of NPCs
  • CPU performance mode for lower-end PCs

Stability (all platforms)

  • Numerous instances of ‘one time’ crashes have been fixed in both Single Player & Coop on ALL Platforms. (some other instances remain, we are working hard to resolve these for the next update).
  • Local Coop fixes where Player 1 and Player 2 have controller focus issues on certain menus.
  • Numerous other crash-fixes have been made to improve the stability of both local and online Coop, including fixes when disconnecting controllers, issues when 3 Players start a new game, and fixes when the internet connection becomes unstable.
  • Fixed an issue where in certain circumstances a black screen would appear at the end of Mission 12.
  • Fixed an issue where sometimes it takes too long to return to the Main Menu after gameplay.
  • Fixed issues where Area loading is slower for the Client joining the game after the Host is using the Taxi.
  • Fixed some Weapon replication issues in Online Coop.
  • Fixed some issues around cross Platform hotjoining where Clients had trouble connecting to the Host.

Save Progress (all platforms)

  • Introduced a new system to circumvent situations where save files could become corrupted.
  • Fixes to situations in Coop where the Host leaving the game could cause the Client to lose progress.
  • Fixes to situations in Coop where Players may experience progression blockers in certain situations.
  • Fixed the issue where a Client's items would unequip after a Host disconnects.
  • Fixed an issue where a Client may lose connection when hotjoining a game in progress.

Gameplay (all platforms)

  • Fixed an Achievement issue where you could unlock Main Mission and Side Mission under incorrect conditions.
  • Fixed an issue where the mission objective during ‘Go To Grinder’ in Mission 2 would not update.
  • The issue where multiple bosses could spawn has been fixed. e.g. Papa Feral, Megarachnoid (Spider Boss), Gun-Dolph.
  • Fixed the Casino Courier Side Missions 1 - 5 where you could sometimes be unable to proceed due to missing NPCs.
  • Fixed the custom camera for ‘Dark Horse’ Side Mission.
  • Fixed the custom camera for Bartender in Stimtown.
  • Fixed the situation where sometimes ‘Dark Horse’ could not be completed due to the NPC remaining in a frightened state.
  • Fixed an issue where the Volatile Augmentation when used on neutrals had no effect.
  • Fixed an issue where the Siege Mech in the Prison could despawn after a Player died.
  • Fixed the issue where the Snooze Dealer’s Journal map icon was a white square.
  • Fixed damage scaling on the Pocket Mech minigun to make it more powerful as you level up.
  • Allows the use of certain augmentations while rolling.
  • Balanced cost/cooldown/efficiency of Life Transfer, Neutron Beam and Overclock
  • Fixed issues with PLUG Cyberdeck not cracking ICE 1.

Translation (all platforms)

  • Lots of fixes have been made to address instances where English would appear instead of the correct language.
  • Further work is continuing to improve the quality of the translations as well as further general bug fixes.
  • Fixed an issue in Japanese where text overlapped in the intro cut-scene.

Assorted other fixes (all platforms)

  • Fixed an issue where sometimes in Dreamworld, shooting SFX without enemies being present could be heard.
  • Fixed an issue where the death-screen replaced the SFX & VO after defeating the Megarachnoid.
  • Cyberdeck visible in Journal
  • News now plays in the Taxi
  • Film Grain toggle added to the Graphics menu
  • Fixed the Dismemberer shooting SFX that could be missing for Clients.
  • Fixed previews for Auto Turret and Pocket Mech in Vendors.
  • Fixed Cluster 13’s Metrolink entrances collision box.
  • Various UI fixes.
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