Patch 1.3 für Rainbow Six Siege veröffentlicht

PC heute, Konsolen später

News Michael Sosinka

Kurz nach der Version 1.2 steht auch schon der Patch 1.3 für "Rainbow Six: Siege" zur Verfügung, zunächst aber nur für den PC.

Ubisoft hat den etwas kleineren Patch 1.3 für "Rainbow Six: Siege" veröffentlicht. Das gilt zunächst für den PC, denn die Xbox One und die PlayStation 4 werden erst am 20. Januar 2016 versorgt. Enthalten sind unter anderem verbesserte Anti-Cheat-Massnahmen, Bugfixes und verschiedene Verbesserungen. Auch ein Update beim Sperren von Spielern ist verfügbar. Der Changelog steht zur Ansicht bereit. Am 2. Februar 2016 wird übrigens das umfangreichere Update 2.0 für alle Plattformen erscheinen.

HIT REGISTRATION IMPROVEMENTS

  • Updated the server tick rate for console users
  • With the goal of improving positioning and shooting replication, we had deployed a first update on PC in which the player position update rate is set to 60 times per second (vs. the previous 30). After testing, we are satisfied with its state so we are now deploying this update to all consoles as well.

ANTI-CHEATING IMPROVEMENTS

  • Cheating countermeasures have been improved further.
  • Banning policy update: all cheaters detected by the system will be banned permanently. No more three day ban for first offense.

EXPLOIT FIX: DEFENDERS EXITING THE PREPARATION PHASE

  • Added a configuration that allows us to turn ON an insta-kill configuration for Defenders that go outside their zone during the preparation phase (this behavior should not be possible, but if exploits are found, the guilty shall be punished by a swift death!)
  • We will be able to activate this functionality at any time. We will first be testing it on XB1 during the afternoon of January 13th (Montreal time). If it proves effective, we will be deploying this on all platforms later that day.

LEVEL DESIGN FIXES

  • Fixed a bug that allowed players to exit their zone during the preparation phase (red wall). When transitioning from proning to standing position combined with putting up a barricade, players were able to go through walls. We believe this exploit is now solved.

ONLINE FIXES

  • Partial fix of Error [2-0x00000041]. Refer to the High Priority Issues in the Known Issues post for more information.
  • Potential full fix of the loading screen freeze (smoke background). Refer to the High Priority Issues in the Known Issues post for full information.
  • Potential full fix of the failed data synchronization issue. Refer to the High Priority Issues in the Known Issues post for full information.
  • Session authentication operation requests are now using the per data center proxy instead of the Dev one.
  • Improved error tracking, for easier issue identification from our side.
  • Ranked match reconnection fixes for PC:
  • Various smaller connectivity and crash fixes.

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