Injustice 2 bekommt Update 1.19

Viele Charakter-Anpassungen

News Michael Sosinka

Die NetherRealm Studios haben das Update 1.19 für das Beat 'em Up "Injustice 2" veröffentlicht, das einige Fehler behebt und viele Charakter-Anpassungen vornimmt. Im Changelog stehen die Details.

Screenshot

General Gameplay Adjustments

  • Move list corrections and improvements to AI logic
  • Fixed an issue with progress tracking on page 3 of Legendary Multiverses
  • Made UI Improvements to Infinite Transforms
  • Inventory advanced gear filter can now sort up to level 30
  • Fixed an issue that was causing some players loot drops to favor Black Manta or Hellboy gear over other characters
  • The missing level 30 Augments which increase Defense are now available (Tank, Steamroller, Juggernaut)
  • Gear earned in Story Mode can now be regenerated past level 20 up to level 30
  • Changed Level 30 Base Health of Cyborg, Supergirl, Starfire, and Enchantress to 1175 (from 1100)
  • Fixed some Text & Grammar issues in Learn Mode
  • Adjusted the conditions for the finals tasks in Advanced Blocking Tutorial and Corner Combo Tutorial to be more consistent
  • Character Tutorials will no longer sometimes award rewards when they are skipped
  • Fixed a soft lock that could occur after disconnecting a controller during a character tutorial demo and then skipping the lesson after reconnecting the controller

Stage Specific Adjustments

  • Fixed some Background Interactions being throw immune during their recovery frames

Character Specific Adjustments

  • Atom - Fixed a rare bug where Making Matter Gear Ability could leave a lingering visual
  • Atom - When Atom's Legendary is equipped there is now a button prompt for interacts that he can use
  • Batman - Fixed bug that could cause Mechanical Bats to appear during the victory screen
  • Black Adam - Lightning Strike MeterBurn base damage is now 15.4 (from 19.3) and it is no longer throw immune
  • Black Adam - The 2nd and 3rd hit of Lightning Strike MeterBurn will no longer hit airborne opponents outside of juggles
  • Black Adam - Fixed a rare bug that could prevent the opponent from getting a first hit bonus while Orbs of Seth Character Power is active
  • Black Manta - Slightly reduced backdash distance
  • Black Manta - Speared And Seared (Supermove) now does 36.7 base damage (down from 40.1)
  • Captain Cold - Cold Blast MeterBurn recovery 10 frames faster, has 5 less frames of block stun, and causes a bigger reaction on hit
  • Captain Cold - Ice-Solated (Away + Medium, Hard) now hits mid and had its hit region adjusted
  • Captain Cold - Prison Break (Away + Medium, Hard, Medium) has 2 more active frames, 9 less recovery, is +4 on block (up from +2) and had its hit region adjusted
  • Captain Cold - Legendary Augment "Cyclotron Charge" recharge rate is now affected by Flash's character power
  • Deadshot - Wrist Cannon, Trick Shot, Bullet Barrage, and Low Wrist Cannon Gear Ability have 5 less recovery frames while character power is active
  • Dr Fate - Displacer Orb Meter Burn duration is now 180 frames (down from 240)
  • Dr Fate - Amon Ra Blast now does 6 base damage (down from 7)
  • Dr Fate - Apophis Blast now does 8 base damage (down from 9)
  • Dr Fate - Fixed bug that caused the 4 piece set bonus for “Fate Reborn” and “The Finery of Order” healing amounts to be larger than intended
  • Firestorm - Adjusted hit region of Short Burst (Down + Light)
  • Firestorm - Atomic Burst MeterBurn has 5 less frames of block stun and slightly increased damage scaling
  • Firestorm - Molten Trap has 5 less hit advantage, 5 less block stun, and 3 more recovery frames on miss
  • Firestorm - Molten Trap Meter Burn has 13 less hit advantage, and 5 more recovery frames on miss
  • Firestorm - Fusion Charge has 3 more recovery frames on block and no longer shakes the camera upon landing
  • Gorilla Grodd - Reduced length of jump forward, backward, & up by 2 frames
  • Gorilla Grodd - Slightly increased initial step forward and step backward speed
  • Gorilla Grodd - Stampede Cancel now has a more distinct animation and recovers 2 frames faster
  • Hellboy - Slightly reduced hit region of Up Devil’s Revolver
  • Joker - While Character Power is active Joker takes reduced hit damage and greatly reduced block damage relative to the HA level
  • Red Hood - Slightly adjusted Hit Region of Quick Strike (Down + Light)
  • Scarecrow - Fixed bug that could cause Terror Charge Gear Ability to have lingering visual effects when interrupted
  • Starfire - No longer throw immune during some of the recovery frames of Starbolt MeterBurn
  • TMNT - Practice mode AI Reversal and Wakeup Attack order is now consistent with other characters
  • TMNT - (Air) Shellicopter MB can now be performed while (Air) Shellicopter and Shell Slide Gear Abilities are equipped on the same loadout
  • TMNT (Donatello) - Bo-llistic MeterBurn Gear Ability can no longer be clashed
  • TMNT (Leonardo) - Michelangelo’s Turtle Power assist can no longer be parried by high projectile parries
  • TMNT (Leonardo) - Fixed bug preventing Michelangelo’s and Raphael’s Turtle Power assist from being performed by holding forward or back when Donatello’s Turtle Power assist is on cooldown
  • TMNT (Michelangelo) - COWABUNGA Character Power attack can now be parried by low parries

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