Heute umfangreiches Update für Hitman 3

Viele Verbesserungen

Michael Sosinka

IO Interactive veröffentlicht heute das Update 3.11 für "Hitman 3", das nicht nur auf neue Inhalte vorbereitet. Es werden zahlreiche Verbesserungen, Anpassungen und Bugfixes vorgenommen. Der Download ist 2-3 GB gross.

General Updates

Deluxe Content

  • We’ve fixed an issue that could prevent some players from being able to access their Deluxe Edition content (digital book and soundtracks) via IOI Account. After installing this patch, players should first launch HITMAN 3 and then check the ‘Rewards’ section of their IOI Account profile. It may take up to 15 minutes for the downloads to appear after playing HITMAN 3.

Connectivity

  • We’ve made several tweaks on the back-end since launch and this first major patch allows us to do more. We’ve made several technical improvements and tweaks that will result in a smoother and more stable experience for all players. This will also improve the experience for players who were receiving errors when trying to exit a mission.

Stability

  • We’ve resolved multiple, wide-ranging issues that were causing the game to crash for various reasons. Players on all platforms will benefit from these improvements.

Trophies/Achievements

  • We’ve resolved an issue that could prevent the “Reach Mastery Level 20” achievements/trophies from triggering, despite players reaching that milestone. In some cases, this issue could also prevent PlayStation players from earning the Platinum trophy. Players that have been affected should unlock the relevant trophies/achievements when they launch the game after installing the 3.11 patch.

Trespassing Agility

  • We’ve updated the HUD rules to accurately display when Agent 47 is trespassing whilst performing agility moves (climbing, vaulting, etc). In the past, the HUD would show that all pipes and ledges were ‘non-trespassing’ even when that wasn’t the case. In truth, 47 was trespassing, but the HUD didn’t reflect that.
  • This change will mean that the HUD will display accurately when you are trespassing. This may cause for some inconsistencies (such as only half of a drain pipe being a trespass zone), but the information you see will now be accurate according to the mission setups. We’re monitoring any further issues that might come up on this.

Hostile Trespass

  • We’ve added a new audio effect for when players begin trespassing in a hostile area.

Den kompletten Changelog findet man auf der offiziellen Seite.