Hitman-Episode 5 veröffentlicht

Launch-Trailer & Release-Notes

Die fünfte "Hitman"-Epsiode kann ab sofort heruntergeladen werden und sie zeigt sich ebenfalls im Launch-Trailer.

Square Enix und IO-Interactive haben heute die fünfte "Hitman"-Epsiode veröffentlicht. Sie findet in Colorado (USA) statt. Ein Launch-Trailer steht ebenfalls zum Download bereit. Ausserdem werden mit der fünften Folge auch zahlreiche Verbesserungen und Bugfixes eingeführt. Ein weiterer Patch ist in Arbeit. Den kompletten Changelog findet man auf der offiziellen Seite.

Agent 47 muss in Colorado eine Farm infiltrieren, die jedoch zu einem militärischen Traingscamp umfunktioniert wurde. Insgesamt vier Ziele müssen ausgeschaltet werden. Sean Rose, Maya Parvati, Ezra Berg und Penelope Graves warten auf ihren Tot. Allerdings soll "Freedom Fighters" die bisher schwerste Mission werden. Alle vier Personen haben spezielle Fähigkeiten, die sie sehr gefährlich machen. Die Episode enthält ausserdem 70 neue Herausforderungen, über die man weitere Ausrüstung, Waffen und Items freischalten kann. Die Colorado-Episode liefert darüber hinaus grosse Story-Enthüllungen und bereitet auf das Staffel-Finale vor. Die Japan-Folge wird noch vor Ende des Jahres zur Verfügung stehen.

Episode 5 - Misc. Improvements

  • Simplified the in-game text for downloading new content. "Get access" is now displayed for all content that is not installed. A pop-up message will inform you what content you need to (re)download or purchase to get access. The 'Game Status Indicator' (aka the small bar that says "Loading" or "Saving etc.) has been unified in terms of placement and design.
  • Challenges and Mastery are now only shown for a destination if you own the relevant episode / content.
  • The required Mastery Level to unlock a Starting Location or Pickup Location is now shown on the relevant tiles on the Loadout page.
  • The Challenge page has been updated so that Challenge Packs are now shown under the relevant destination, rather than having their own category. Elusive Targets still have their own category.
  • Updated the Menu UI to be more consistent with colours (red/black and white) when showing what content has been completed.
  • The outline of a selected menu item will now 'pulse' to make it easier to see what is selected.
  • When browsing the Mastery Level unlocks, the Weapon Perks icons will now be displayed.
  • The "Replan Mission" option when playing an Elusive Target has been updated with an accurate description.
  • Sarajevo 6 missions will now display a spoiler warning if the previous missions have not been completed (PlayStation 4 only)
  • Item and Weapon information in the Loadout and Career pages now use the detailed view, showing all perks and descriptions.
  • Images of 47's selected suit in the Loadout and Career pages now use a portrait tile, to show more of the suit (and gloves!)

Fixed Issues

  • Fixed an issue where a mission would sometimes not load after restarting.
  • The Elusive Target clock now always references the game's server time to avoid conflicts with incorrect system clocks.
  • Improved error-handling and detection of server disconnects to make for a smoother experience overall.
  • Fixed a rare issue that would require some players to restart the game to recognise newly installed content.
  • Fixed an issue that prevented the score calculation from being shown at the end of a mission.
  • Fixed an issue in the "Club 27" mission where 47 could not re-open the doors to rooms 203 and 204.
  • Fixed an issue where NPCs would react to running footsteps, while trespassing.

PC-specific Issues

  • Rewrote the Game Launcher into native code to improve compatibility and stability. As a result, HITMAN no longer needs the .NET framework.
  • Fixed an issue with missing runtime DLLs from the Visual Studio 2015 redistributable.
  • Fixed an issue that would lock the game's refresh rate, even though the monitor is capable of more.
  • Fixed an issue where disconnecting headphones during a cutscene could result in it pausing.
  • The default graphics settings within the game are now determined by the monitor resolution and hardware properties.

Episode 5 - Known Issues

  • Inconsistent objectives behaviour on “The Audition” opportunity in Colorado, depending on player actions.
  • After taking a 2-handed weapon from an Agency Pickup, the weapon may be lost when swapped with a dropped weapon from another NPC.
  • Some small bushes are missing collision and may cause 47 to get stuck.
News Michael Sosinka