Neues Update für Divinity: Original Sin 2 veröffentlicht

Bugfixes & Verbesserungen

Michael Sosinka

Die Larian Studios haben für das Rollenspiel "Divinity: Original Sin 2" das Update auf die Version 3.0.158.595 veröffentlicht, das diverse Bugfixes und Verbesserungen enthält. Es wiegt immerhin 2,1 GB. Der Changelog liefert die Details.

Changes and improvements

  • Added a toggle in the options menu to automatically add certain groups of items or skills from the hotbar
  • Lucky Charm is now a party-wide talent. Players no longer need to select the character with the talent to open containers
  • Added exact armor values to controller mode UI when hovering over enemies
  • Arena lobby settings are now saved while in the same play session
  • Fixed issues with reassigning middle mouse button and right mouse button
  • Lockpicks and trap disarm kits are now shared automatically via Magic Pockets
  • Improved selecting doors when using a controller
  • Added the ability to drop or move items to a specific location in the world when using a controller. The “hold in hand” option now has a context menu
  • Added friendly fire damage from traps to combat log
  • Added Summoning information from NPCs to combat log
  • Updated save/load interface when using a controller
  • Added extra dialog animations to Trolls
  • Revealed items are now highlighted when pressing ALT, after the player has revealed them
  • Improved the flow of the companion dialog between Sebille and Stingtail
  • Changing equipment or using items now breaks “Play Dead” status
  • Updated several visual effects and sound effects to certain regions, story moments and skills
  • Added player feedback when an enemy is immune to a certain type of attack
  • Improved the journal update when picking up a purging wand in Braccus’ vault
  • Improved the timing of certain quest rewards during dialog
  • Splitscreen mode in Character Creation now allows players to edit their characters again after having pressed Start
  • Fixed the issue where, under certain conditions, Tarquin wasn’t moving from the Lady Vengeance to the Stonegarden
  • You can now create Armour of the Eternals with both types of Eternal artefact
  • The “Medusa Head” skill now correctly overrides the “Bull Horns” skill
  • Improved the behavior of Hannag during combat
  • Updated subtitles for several endgame scenes
  • SPOILER: Destroying Arx by releasing Deathfog will now make the player fail the Path of Blood
  • SPOILER: Delorus can no longer be resurrected if he dies while following the party

Bug Fixes

  • Fixed pillars for the Lunar Puzzle on the Nameless Isle
  • Fixed crash in multiplayer lobby when host changes number of free slots
  • Fixed an issue with the Eternal Arbiter. It should now correctly teleport the party back to the Arena
  • Fixed issue with characters being reassigned when they are in the magic mirror
  • Fixed several incorrect character portraits
  • Fixed custom player characters disappearing in conjunction with certain mods that had a dependency on the Arena. This fix should work retroactively
  • Fixed area-of-effect (AoE) skills taking benefit from high ground damage several times when targeting multiple opponents
  • Fixed a rare crash related to overwriting savegames, causing subsequent saves to crash
  • Fixed visual issue with long cloaks
  • Fixed corruption issue when loading duplicated stats (e.g.: crashing in GM mode when using the “Greed - Increase Loot Variety” mod)
  • Fixed issue where certain dialogs continued incorrectly upon entering combat
  • Fixed charm causing “waiting for other player” issue if charmed character is in dialog during combat
  • Fixed electrified blood blocking some AoE skills, like Encourage
  • Fixed Fear status animation being stuck, even when the status had faded
  • Fixed an issue where certain NPCs would become hostile after they involuntarily get hit with retribution damage
  • Fixed Dazing Bolt - now hits click position instead of nearest target
  • Fixed multiplayer issue where client player triggers dialogs for the host player even when they are not near each other
  • Fixed item visuals not updating correctly when dropping an item and targeting enemies directly with a controller
  • Fixed Andras’ behavior when attacked outside of combat
  • Fixed narrator dialog sometimes not triggering when the player unlocks his first source point
  • Fixed crafting progress bar sometimes getting stuck
  • Fixed permanent burning status from equipping Tyrant set
  • Fixed certain effects remaining in the world incorrectly after NPCs use Source skills
  • Fixed certain effects not playing when the caster is not on the screen
  • Fixed decal effects not rendering on animated objects like drawbridges
  • Fixed item statuses ticking in real time in arena mode
  • Fixed several dialogs that did not recognize Fane when shapeshifted
  • Fixed an issue where two different parties would both get a quest update
  • Fixed several locations that had “can’t reach” issues when trying to pick up items
  • Fixed an issue with reconnecting a controller while in Character Creation in splitscreen mode
  • Fixed several issues with committing crimes in the chapel at Fort Joy and near Paladin Cork
  • Fixed an issue where music would not restart after saving and loading in specific locations
  • Fixed an issue that would cause the player to lose AP when equipping items he already has equipped
  • Fixed “Set Action” context menu when using it on the skill bar of a summon
  • Fixed Undead players getting Bleeding status in certain cases after saving and loading
  • Fixed an issue allowing players to increase stats of player characters by repeatedly joining and disconnecting in the Character Creation screen in splitscreen mode
  • Fixed the magic mirror from removing certain statuses (like Blood Rose Elixir)
  • Stolen items that the player has moved to Lady Vengeance, now correctly keep their “Stolen” label
  • Fixed an issue with Resist Death status after loading a savegame
  • Fixed skipping a turn when using a controller and pressing B while pressing a trigger button
  • Fixed being permanently shapeshifted when equipping an item that silences you
  • Fixed being able to change the difficulty of the game higher than Classic when starting out in Explorer or Classic mode
  • Fixed conflicting status info when standing in a fire cloud above water
  • Fixed an issue with crime flags not being cleared correctly, causing some NPCs to become hostile to the player
  • Fixed barter prices for containers that contain gold to include the full value of contents.
  • Fixed stuck AI decision-making when attempting to use a ladder at the end of a movement turn with 0 AP
  • Fixed inconsistencies between status tooltip damage and combat log damage
  • Fixed performance issue in the third phase of the Arena of the One combat
  • Fixed being able to Play Dead while in the magic mirror
  • Fixed incorrect companion journal logs after the final combat
  • Fixed an issue regarding Lohse’s closing dialog at the end of the game not triggering correctly
  • Fixed several issues related to ALT-tabbing out of the game when in dedicated fullscreen mode
  • Fixed several issues with attacking Barin directly during the Heroic Rescue quest
  • Fixed Five-Star Diner talent to correctly double the effects of potions
  • Fixed a possession issue on the last party member that is alive during the Bound By Pain combat. This should no longer block the player
  • Fixed Dallis scene not triggering correctly during the Arena of the One combat
  • Fixed inconsistencies in Fane’s end scene
  • Fixed not being able to give a savegame the same name in GM and Story modes, even though they are in separate folders
  • Fixed a rare crash related to quickloading
  • Disabled being able to load into a new region while a character is inside the magic mirror, since this was causing issues
  • Fixed automatic unlearning of skills upon entering and exiting the magic mirror, when using a controller
  • SPOILER: Fixed Malady and Gareth being stuck in combat at the lower deck of the Lady Vengeance in the Hall of Echoes
  • SPOILER: Fixed a rare issue that stopped players from finishing Act 1 when talking to Malady after defeating Alexandar
  • SPOILER: Fixed remaining support issues regarding Tarquin at the Stonegarden and Tarquin not returning to Lady Vengeance
  • SPOILER: Fixed an issue with Malady being stuck in the Arena of the One combat
  • Fixed issue with Armor levels not being correct after loading on the client player(s)
  • Fixed not being able to raise the attitude of traders under certain conditions
  • Fixed a crash related to using Blood Sucker while still performing a basic attack
  • SPOILER: Fixed a progression issue with Malady's Nameless Isle location reveal
  • SPOILER: Fixed Infernal Lizards in the Consulate not dying even when no more fire surfaces are near
  • SPOILER: Fixed Empyreo’s dialog to acknowledge that you have met Septa in Fort Joy
  • SPOILER: Fixed a blocking issue at the entrance to the Academy if one or several party members are dead on arrival
  • SPOILER: Fixed looping effects after Lohse starts playing her song and the player interrupts it
  • SPOILER: Fixed an issue where under certain conditions players were still getting cursed by the God King
  • SPOILER: Fixed the quest flow in case the player frees Gwydian without interacting with him first
  • SPOILER: Fixed not being able to talk to Alexandar’s ghost
  • SPOILER: Fixed Magister Varland’s dialog after completing the Strange Cargo quest
  • SPOILER: Fixed too many puppets spawning in the Death Room when entering with multiple player characters
  • SPOILER: Fixed not being able to talk to Bant and Cade after killing Mordus
  • SPOILER: Fixed visual of the player’s Inner Hero in the Hall of Echoes
  • SPOILER: Fixed Saheila possibly having an empty dialog after rescuing her from Roost
  • SPOILER: Fixed not being able to talk to Tovah and Saheila under certain conditions
  • SPOILER: Fixed not being able to re-enter Kemm’s vault
  • SPOILER: Fixed Lohse’s lute getting destroyed even when Adramahlihk is dead
  • SPOILER: Fixed an issue with the war owl not appearing if Ryker was the only Sourcerer left and the player refuses his quest

UI Fixes

  • Added an indication that players are ready when picking characters in Arena mode
  • Added more player feedback when failing a persuasion
  • Fixed incorrect scrolling position of journal
  • Fixed overlapping text in journal
  • Fixed several overlap issues when using splitscreen
  • Fixed shapeshifter mask not correctly updating player portrait in certain parts of the UI, when using a controller
  • Fixed several issues with cut-off text in French, German and Russian
  • Fixed negative movement modifiers from armor or shields showing as positive
  • Fixed being able to toggle the map legend when using a controller
  • Fixed not being able to send stacks of items to the Lady Vengeance via context menu
  • Fixed several issues when escaping Fort Joy via the pipe to the swamp during combat
  • Fixed not being able to dismiss the Red Prince as companion while in Arx
  • Fixed Rune screen not updating correctly when switching characters in controller mode

GM Mode

  • Added an option via the in-game menu to re-roll the party while already in a campaign
  • Players can now join the session during party re-roll
  • Added a Reputation Management screen to set NPC attitudes towards the players
  • Added a keyboard shortcut (Caps Lock) to make movable objects parallel to the surface, tilting them
  • Added a warning message when disabling mods during a GM session
  • Fixed Magical Armor and Physical armor values after possessing a creature
  • Fixed Make War option not working in GM mode
  • Fixed a crash related to the GM character not being assigned to a player
  • Fixed GM being able to load a level when players have not finished preparing their characters
  • Fixed players being blocked on the Character Creation screen when reconnecting
  • Fixed incorrect alignment of NPCs if GM possesses them during combat, then saves and loads
  • Fixed Context menu when right-clicking on stickies in the Vignette window
  • Fixed visual of characters being dragged by the GM
  • Fixed an issue that would, when an object was being moved, automatically make it assume a position parallel to the ground, resulting in it being tilted.
  • Fixed an interface issue if a character has no memorized skills
  • Fixed white icons in the Encounter panel
  • Fixed not being able to select items from the Encounter panel under certain conditions
  • Fixed skill cooldowns during pause
  • Fixed a crash related to selecting an origin character with certain mods activated
  • Fixed a crash when holding right-shift and dragging a character
  • Fixed clients not being able to download images larger than 1Mb
  • Disabled Trade Context menu for dead NPCs
  • Disabled NPCs incorrectly receiving XP when a GM possesses them