PC-Update 1.3.0 für Crysis Remastered

Bessere Performance auf High-End-Systemen

Für die PC-Version von "Crysis Remastered" wurde das Update 1.3.0 veröffentlicht, das unter anderem die Performance auf High-End-Systemen verbessern soll. Zudem sind noch weitere Verbesserungen und Bugfixes enthalten (siehe Changelog).

Performance

  • General performance improvements for high spec systems.
  • Improvements made to the performance of AMD based systems where ray tracing is set to Very high.
  • Improvements made to the Optimal settings option in graphics settings. The selections should now be more in line with your pc's capabilities.
  • Fixed some lighting that was missing in-game when the shadow quality setting was set to "Very high" or "Can it run Crysis".
  • Improvements made to raytracing when set to "very high".
  • Improvements made to look of the water in different instances for RTX GPUs (glare looks more natural, removed glowing artifacts/grain effect).
  • Fixed an issue that resulted in a decrease of ~10fps when using Borderless over windowed or fullscreen.
  • Fixed an issue that caused the framerate to drop when crawling through the body of a dead enemy.
  • Fixed a memory leak that could occur at the beginning of Recovery - Village.
  • Fixed an issue where launching the game with HDR enabled could cause artifacts to appear during cutscenes.

Bug Fixes

  • Fixed an issue that caused a light source to appear directly beneath the player after firing a weapon.
  • Fixed an issue that caused Ceph scouts to not blow up after death which impacted the framerate.
  • Fixed the pathing/AI for several Ceph Scouts on Exodus -Sphere.
  • Fixed an issue that caused speed mode to drain more energy than intended while in classic nanosuit mode.
  • Fixed a bug where the "toggle/change weapons" text would overlap the "Short range weapon" toggle in some languages.
  • Fixed the tool tip for painting a target for an airstrike on Onslaught - Tank (no longer an @ string)
  • Fixed a crash that could occur on Rescue - Relic.
  • Fixed some flickering shadows on Assault - Harbor when on "Very high" or "CIRC?" settings.
  • Fixed an issue where the mini map/large map rendered much smaller than intended
  • Fixed the "Replace me" object next to the GPS jammer on Contact - Island.
  • Fixed a bug that caused the characters arms to appear to stay unmounted machine guns
  • Fixed an issue there the boat spotlight did not cast any visible illumination.
  • Fixed an issue where the light noticeable changed when moving through the room on Assault - Harbor.
  • Improvements made to the vegetation on "Very High" settings.
  • Fixed an issue that caused the water to flicker depending on the camera angle on Assault - Harbor.
  • Fixed an issue that caused the game to freeze when applying the optimal settings.
  • Fixed an issue that caused the player to be unable to shoot when moving while prone.
  • Fixed a visual issue with the boat not rocking while on the water on Rescue - Relic.
  • Fixed an issue that could result in a crash when loading into a level.
  • Fixed an issue that could cause the game to crash after changing the graphic settings and then reloading into the mission on Reckoning - Fleet.
  • Red dot sight is now working as intended and no longer missing the dot when ADSing.
  • Fixed a crash that could occur when trying to change the vehicle control key bindings.
  • Fixed several crashes that could occur when loading or exiting the game.
  • Fixed a crash that could occur when loading to another level from the main menu.
  • Updated the textures of some terrain to no longer show as "Replace me".
  • Fixed the vegetation physics.
  • Fixed several strings in the controls that overlap with other UI elements in several languages.
  • Fixed the unnatural splashes that come from throwing items into the water.
  • Fixed a crash that could occur on Assault- Harbor which was caused by a memory leak.
  • Fixed the flickering violet light on the VTOL engine on Sphere - Exodus and Rescue - Relic.
  • Fixed a crash that could occur when dying from a mine on Village - Recovery.
  • Fixed a misplaced decal that would appear on the computer on Reckoning - Fleet.
  • The back button in the mission selection now works as intended.
  • Removed the rocks from the air on Onslaught - Tank.
  • Fixed a stretched texture that would appear on the ground on Onslaught - Tank.
  • Fixed the background music for the Scene on Recovery level 2.
  • Added the missing volumetric lighting from the cutscene with the General on Awakening - Mine.
  • Fixed some black artifacts that would appear on the door in one of the KPA's trailers depending on the camera angle, on Awakening - Mine).
  • Fixed an issue where the high capacity ammo would not restore after changing to an easier difficulty.
  • Fixed an issue that caused guns to sound different depending on the firing mode.
  • The first turtle is now visible on low graphic settings on Contact - Island.
  • Fixed an issue that caused the ground textures to noticeably change in front of the player.
  • Fixed a crash that could occur when loading into Recovery - village after completing Reckoning - Fleet.
  • Fixed the "Replace me " sphere that were visible in the mountains on Assault - Harbor.
  • Fixed the asset for the cabinet in the boss room on Awakening - Mine.
  • Fixed some noticeable changes that occurred with the lighting depending on the camera angle on Reckoning - Fleet.
  • Fixed the image on the display that would change depending on the camera angle on Reckoning - Fleet.
  • Removed the Open/Close PDA binding option as it is not used for single player (previously used in the original for multiplayer only).
  • Improvements made to Nomad's shadow to be more in line with the Original Crysis on Core - Core.
  • Fixed some untextured debris that appeared in the cutscene on Contact.
  • Bullets now leave the correct markings when shot at objects such as cars (bullet holes and scorch marks).
  • Fixed an issue that prevented players from changing some controls in the menu.
  • Fixed an issue that caused frame spikes to occur when entering certain areas.
  • Improved the LOD of the house on Recovery - Village.
  • Fixed some particle effects that were visible on the turrets during the final boss fight.
  • Fixed the low-resolution detail that appear on a signpost on Reckoning - Fleet.
  • Fixed an issue that caused the hair of the Korean soldiers to change colour depending on the camera angle.
  • Fixed an issue that resulted in artifacts appearing during the final explosion on Reckoning - Fleet.
  • Fixed a bug that caused the fire source to be visible under the floor on Core.
  • Improved the visuals of the fire on Core to be more in line with the original.
  • Fixed an issue that caused the lamps inside the Korean trailers to not glow.
  • Fixed an issue that resulted in not being attacked by the Alien if you slowly moved to the cover of smoke on Core - Core.
  • Fixed an issue to cause the bloom effect on lighting to be too intense.
  • Fixed an issue that caused rock to appear in the air on Paradise lost - Ice.
  • Fixed an issue that resulted in a significant LOD change when looking at the tank tracks from a close distance.
  • Fixed a bug that caused the ceiling lamps to disappear once shot on Recovery - Village.
  • Fixed a flickering shadow artifact that would appear on a truck at the beginning of Paradise lost - Ice.
  • Fixed an issue where the Scar pickup model would disappear if stepped on, om Relic - Rescue.
  • Improved the texture detail of the incendiary ammo.
  • Fixed an issue that cause flare smoke to disappear depending on the camera angle.
  • Fixed an issue that caused shadows to blink while using the binoculars depending on your point of view
  • Fixed the missing dust VFX on Awakening - Mines.
  • Fixed a crash that could occur if your windows user name was in Persian.
  • Fixed the noticeable borders of fog from appearing indoors on Exodus - Sphere.
  • Improvements made to the visuals of wheels on trucks. Broken wheels no longer have a black texture.
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