Umfangreicher Patch für Call of Duty: Black Ops 3 veröffentlicht

Bereitet auf heutigen DLC vor

Zumindest für die PS-Version von "Call of Duty: Black Ops 3" steht ein neuer Patch zum Download bereit. Er bereitet auf den DLC vor.


Für "Call of Duty: Black Ops 3" wurde ein umfangreicher Patch veröffentlicht. Der nimmt zahlreiche Verbesserungen sowie Bugfixes vor. Zudem wird das Balancing einiger Waffen angepasst und im Zombie-Modus werden ebenfalls Veränderungen durchgeführt. Ansonsten bereitet der Download auf den heutigen "Awakening"-DLC vor. Der Patch ist zunächst nur für die PlayStation 4 verfügbar. Die Xbox One und der PC folgen noch.


  • Addressed an issue allowing Players to infinitely vote for the previous map.
  • FreeRun, Nightmares & Dead Ops Arcade 2 are now accessible from the Bonus Menu on the Main Screen.
  • Balance pass to improve XP earn rate consistency across game modes.
  • Resolved issue where Specialist’s showcase weapons showed both base attachment models and Player selected attachment models.
  • Resolved issue where Players were unable to freely scroll through taunts in the Taunts menu if a new taunt was recently acquired.
  • Added missing rotation prompt icon in Gunsmith “Custom Variant” and Gunsmith “Snapshot.”
  • Addressed issue where Leaderboards were not properly being reset after a Player used a Prestige Token.
  • Resolved issue where the Create-a-Class would not update immediately after the purchase of the Extra Slot Pack.
  • Added additional anti-cheat support.

General Gameplay

  • Fixed an exploit that allowed Players to move faster by sliding just before landing from a jump.
  • Fixed an issue where moving while crouching or ADS did not properly reduce your audio footprint.
  • Addressed issues that affected Cryptokey earn rate consistency across game modes.
  • In Hardcore, AI-controlled Scorestreaks will no longer count towards the kick limit.
  • Resolved issue where Specialist weapon progression was not tracking in round-based game modes.
  • Fixed an exploit where Players were being awarded Cryptokeys when not participating in matches.
  • Teammates can no longer damage friendly Scorestreaks in Hardcore.
  • Addressed issue where Players were able to place turrets underwater after using Rejack.
  • Fixed exploit whereby Players were able to obtain the Hellstorm Scorestreaks repeatedly without earning them.
  • Addressed bug where Players were able to pick up a turret while controlling the HC-XD.
  • Fixed an issue in Free-for-All where the Mothership could not be locked onto by Launchers.
  • Adjusted the spawn logic for Lightning Strike to better match the blast radius.
  • Adjusted spawn logic in TDM and Kill Confirmed to increase the chance of spawning with your team.

Black Market

  • Players are now able to equip Taunts, Gestures, and Specialist themes from the Black Market results screen for Specialists that are unlocked.
  • Updated Black Market purchase animations and FX.
  • Addressed audio issues with Black Market when accessing it during matchmaking.


  • Fixed an issue where attempting to view a merged clip in a Highlight Reel would kick the Player back to the Theater menu.


  • Fixed issue with the Extra Slots purchase confirmation to ensure the store icon updates immediately.
  • Corrected visual layout bug that occurred after purchasing COD Points.

Combat Record

  • Players can now view other Player’s Combat Record by selecting the player and choosing “View Combat Record” from the “Player Details” menu.
  • Players can now compare stats with Friends in the Combat Record.


  • “Popular” will replace “Moshpit” in the next season. Popular features 6v6 on a mix of Domination and Kill Confirmed game modes.
  • Domination and Kill Confirmed will be added to Arena Leaderboards.
  • Addressed issue where Emblem Editor UI would remain behind the Arena Pro Series pre-game sequence if the Player was editing a layer during lobby transition.
  • Arena default Custom Classes no longer contain restricted items.
  • Removed the Map Voting stage from Arena.

Game Modes

  • Free-for-All: A loss will no longer be recorded when joining a Free-For-All game in progress.
  • Hardpoint: Addressed issue where Hardpoint boundary wouldn’t appear if a friendly Player controlled the point.
  • Safeguard: Adjusted win timing in Safeguard.
  • Search and Destroy: Addressed an issue where inactive Players were not being removed from games in S&D.
  • Uplink: Updated regulation time limit conditions so that if the score limit is reached in regulation Round 1, it also sets the time for regulation Round 2.
  • Changed Overtime rules: Game ends if team that set the time to beat in Overtime Round 1 scores any points in Overtime Round 2 before the opposing team.
  • Players are no longer able to catch the Satellite Drone immediately after a score; the Satellite Drone resets as soon as the score occurs.
  • Fixed issue where Players were able to simultaneously pick up the Uplink: Satellite Drone and a turret.
  • Reduced score bonus for kills while carrying Satellite Drone.
  • Capture The Flag: Reduced score bonus for kills while carrying the flag.
News Michael Sosinka