Im Laufe des heutigen Tagens wird das Update 5.2.2 für "Battlefield V" veröffentlicht, das diverse Waffen-Anpassungen vornimmt. Ausserdem wird die Stabilität des WW2-Shooters weiter verbessert. Der Changelog liefert die Details.
Weapon changes
ZK-383, EMP, MP40, STEN:
- Improved damage model from 4-11 to 4-10 BTK
Light Bolt ZK-383, MP28, M1928A1, Suomi:
- Improved damage model from 5-13 to 4-10 BTK with faster damage dropoff then the MP40 damage model
- Increased Vertical Recoil by 25%, and Horizontal Recoil by 60% Note: Due to an error with our Damage Tables, the M1928A1 will do 9.6 damage at maximum range making it a maximum 11 BTK, but this will be corrected in our next update.
Type 100:
- Improved damage model from 5-12 to 5-10 BTK
StG 44:
- Improved damage model from 5-8 to 4-8 BTK
Sturmgewehr 1-5:
- Improved damage model from 6-9 to 5-9 BTK
- Reduced Vertical Recoil by 25%, and Horizontal Recoil by 20%
M1907 SF:
- Improved damage model from 5-13 to 4-10 BTK with reductions made to the damage dropoff.
Breda M1935 PG:
- Improved damage model from 5-6 to 4-6 BTK
KE7, Type 97, Bren Gun, Lewis Gun:
- Improved damage model from 5-8 to 4-8 BTK
LS/26:
- Improved damage model from 4-11 to 4-9 BTK
FG-42
- Improved damage model from 5-13 to 4-9 BTK with slightly faster dropoff than the LS/26
VGO, MG 42:
- Improved damage model from 5-13 to 4-10 BTK with reductions made to the damage dropoff.
- Reduced Vertical Recoil by 25% and Horizontal Recoil by 20%
- Fixed an issue where the MG42 dealt too much damage when using High Velocity Bullets
Turner SMLE, MAS 44:
- Improved damage model to 3 BTK within 30 meters as these weapons had an incorrectly low maximum damage
Ag m/42:
- Increased rate of fire from 300 to 360 rpm
- This should better balance the Ag m/42 against the MAS44 and Turner SMLE
UI Changes
- Removed the 5.2 enemy acquisition icons when not looking directly at an enemy player, but who are inside your field of view.
- Reduced the range at which you can see an enemy icon if directly aiming at the player is now 20m, down from 25m.
- Reduced the angle at which we consider that you are looking directly at an enemy player is now 3°, down from 6°.
- Improved soldier icon occlusion a to reduce the scenarios where an enemy icon could be visible, without the player being really visible on your screen.
- Fixed some issues with smoke grenades not blocking enemy icons consistently.
- Reduced the impact of wind on smoke grenades to ensure that the blocking of the icons is more consistent with the shape of the smoke grenade effect.
- Fixed issues with squad member names not being properly displayed above their head in close range or when in a vehicle.
Performance
- Fixed an issue that was causing stuttering issues during a scenario that involved getting kills with the LVCP vehicle
Stability
- Multiple crash fixes that we hope will improve overall game stability