Loot in Anthem 2.0

BioWare geht auf Verbesserungen ein

Michael Sosinka

"Anthem" bekommt bekanntlich ein langfristiges Redesign spendiert und Christian Dailey, der Studio-Director von BioWare Austin, ist in einem umfangreichen Blog-Eintrag auf die Anpassungen und Verbesserungen im Loot-System eingegangen. Eine Änderungen beinhaltet die Erhöhung der Häufigkeit von Loot-Drops. Eine andere Eigenschaft ist die, bestimmtem Loot nachzugehen, ohne sich allein auf den Zufall zu verlassen.

Satisfying Loot Experience

  • A good player experience depends on the loot system being extensible and robust, and a lot can go wrong. A lot did go wrong. We fell short here and we realized that building something new from the ground up was going to be required – starting with taking a long look and understanding the best in class of the many great games that inspire us. Based on this research, along with your thoughts and feedback, we planned some high-level goals and changes we wanted to try:

Respect Your Time

  • Increase the frequency of Loot Drops
  • Loot is viable more often; All items are better and more competitive, but there’s still a chance of getting something exceptional
  • All loot rarities have strategic value throughout progression

Embrace Choice

  • You can pursue specific loot without relying on randomness alone; Quests; Specialized Vendors; Unique Loot Tables
  • Modify your loot, including rerolling inscriptions and leveling up items

Create a Rewarding Loot Experience

  • Loot feels exciting and more noticeable when it drops, and is celebrated when collected
  • Rare enemies (aka “walking treasure chests”) create exciting moments to get a burst of loot all at once

Keep it Accessible and Immediate

  • Reveal and equip loot right away
  • Complete revamp of the equipment sheet – including a detailed stat sheet (not shown)
  • The equipment sheet can be accessed from anywhere, allows you to easily see what you have equipped in each slot

Reliability of Equipment and Rewards

  • Each item has an inscription “budget”, based on its Power and Rarity
  • No more useless items because they were missing must-have inscriptions (see “Increased weapon dmg by +225%”)
  • Exceptional items are about getting the exact types of bonuses you want, instead of maxing values on every bonus

Scale for the Future

  • Your power cap can be easily increased, and the loot system scales accordingly
  • Advanced telemetry data allows us to identify trends and make meaningful balance changes