Kaos Studios, Entwickler von "Homefront", sah sich gezwungen die Länge der Einzelspieler Kampagne des kommenden First-Person-Shooters zu verteidigen. Diese soll mit der Länge anderer Shooter vergleichbar sein.
In einem Interview sprach David Votypka, Creative Director und General Manager von Kaos Studios, über dieses Thema:
"We've done a lot of focus testing on the game. We've seen really expert players race through it pretty quickly – five hours, a little less. We've seen players take eight to 10 hours to play it. So it's a range, there. It depends who you ask."
Dies kam nach einem Bericht darüber, dass die Hauptkampagne des Titels nur 5 Stunden lang ist.
Dem fügte er dann noch folgendes hinzu:
"It's competitive with the lengths of the other top shooters out there right now, especially the ones with the big multiplayer components."
"Where there's a lot of game time in the multiplayer, the single-player doesn't tend to be 12, 15, 20 hours long. The Mass Effects, those types of games where it's all about the single-player, then they put all their time and content into that."
He then went on to add, "we wanted to create this occupied America and tell the story of this small resistance band and have the game campaign be long enough to tell that story and play through and experience that."
"You start off in small town Colorado and you end up on the Golden Gate bridge in San Francisco. The number of events and character development and things you play through and experience throughout that campaign is pretty diverse."
"There's a lot of bang for your buck in the time you play the campaign."