Publisher Morphicon hat auf der offiziellen Webseite direkt zum Launch von Armed Assault einen ersten Patch zum Download bereitgestellt.
Hier der Changelog:
- Significantly improved general performance of the German version
- Improved performance on shading detail and texture detail very low
- Optimized grass implementation
Fixed bug in texture management: All textures could have been thrown away under certain conditions
Stability and Security:
Some crash opportunities in multiplayer fixed.
- Crash when out of videomemory fixed
Removed function exportLandscapeXYZ
- Pathfinding improvements
Combat reaction improvements
Dedicated server related improvements
- Improved missions endings in various conditions
Fixed mission duration info
ENGINE CHANGE LOG
1.01 - Fixed: Some users disconnected from the MP session after several minutes
1.01 - Fixed: Modified config test is obsolete and no longer supported.
Use verifySignatures=1 in the server.cfg to verify data are not modified by clients.
Note: this currently prevents using any 3rd party addons as they are not signed.
1.01 - Fixed: Lowering terrain grid increased overall settings indication.
1.01 - Fixed: Window flags changed to improve full-screen window border handling.
1.01 - New: Support for improved UI in dialogs during joining to dedicated server
1.01 - Changed: normal maps are not used when using "shading quality" "very low"
1.01 - Improved: AI pathfinding failing less often now
1.01 - Removed: function exportLandscapeXYZ
1.01 - Fixed: Tonemapping was not involved in the flare color calculation
1.01 - Fixed: NULL RT texture can be created now if possible as a shadow buffer resource - it will save some video RAM when using nVidia SB technique
1.01 - Fixed: 1x1 texture is created now as a shadow buffer resource, when using retail version of the DX - it will save some video RAM when using nVidia or ATI SB techniques
1.01 - Fixed: Fixed bug in texture management. All textures could have been thrown away under certain conditions
1.01 - Fixed: crash when out of videomemory
1.01 - Fixed: AI sometimes did not react to change formation command
1.01 - Fixed: AI more actively scanning visually for enemy when his position is not known.
1.01 - Fixed: AI sometimes planned path through walls
1.01 - Fixed: AI sometimes did not found path around mountains
1.01 - Fixed: Message: No entry 'bin\config.bin/CfgMarkers.'
1.01 - Fixed: Dedicated server can retranslate Voice Over Net packets
1.01 - Fixed: Possible crash when exiting multiplayer game.
1.01 - Fixed: Possible crash when hosting MP session
1.01 - Fixed: LOD selection for clutters was not working properly
1.01 - Fixed: Very low shading quality settings now invoke usage of very cheap shader for trees
1.01 - Fixed: Display for mission selecting / voting on dedicated server - mission list fixed
1.01 - Fixed: Crash in multiplayer lobby screen
1.01 - Fixed: Debriefing - mission duration info was wrong in campaign
1.01 - Fixed: Command interface, with ALT held should move cursor
1.01 - Fixed: Improved AI reaction to soldier being hit nearby.
1.01 - Fixed: Improved AI reaction to friendly units observed being killed.
1.01 - Fixed: AI reaction improved for enemies disembarking vehicles.
1.01 - Fixed: Unicode used for dedicated server console output.
1.01 - Fixed: Unicode used for debugger output (OutputDebugString)