Auto Assault

Neuer Changelog

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Heute wurde den offiziellen Foren des Action-MMOs "Auto Assault" die Changeliste zum neuen Update bekannt gegeben. Ohne grosse Worte ist hier die lange Liste:

Additions

  • Respec feature added. Terminals in towns will allow players to purchase respec of attribute points, skill points and R&D points. Limit once every 48 hours and there is a cost. Players receive one free respec due to significant changes. Terminals can be found in: Tocado, Crossroads, Citadel, Upside, Apollo, Duenna.
  • Loot linking now works within the same zone. Thus if you are in /say /general and /trade you can click on the item links and if the item is available it will appear. If the character is not in the same zone, the item will not popup, also there is a limit of 10 item windows at a time. There are future plans to make this work in the other channels across zones.
  • You can now see other convoy member's missions and the convoy leader can set the active mission for the convoy.
  • Added new chat type: "4. Faction" (goes to all friendly players on an entire server)
  • Right-clicking on friendly players will now pop open a context-sensitive menu with various options such as "Invite to Convoy" and "Trade"
  • Added new missions which include:
    Biomek
  • 12 Level 19-20 missions
  • 3 Level 40 missions

    Human

  • 5 Level 6 missions
  • 15 Level 38-40 missions

    Mutant

  • 17 Level 30-34 missions
  • 10 Level 45-48 missions
  • Added 12 new level 80 missions with epic rewards.
  • Added button to the clan window for accessing clan manager from anywhere. Also, window should auto-resize display of the clan name with a smaller font if it's too big to fit in the window
  • Added mouse wheel support to scrolling the Clan Details and Friends Details windows. Also updated them graphically and you can click and drag the scrollbars once again.
  • Added clan name to the clan members' details window.
  • Added buttons to invite friends/clan members to join a convoy or to send them a tell from the friends/clan details windows, so long as they are marked as currently being online.
  • Added max speed display to vehicle rollovers (both boosted and not) and removed spinout from the display.
  • Made language filter an option under the Interface Options.
  • Added Clan-specific slash commands: "/claninvite [playername]", "/clankick [playername]", "/promote [playername]", and "/demote [playername]".
  • You can now bind keys to toggle open the friends, clan, enemies, friends details, and clan details windows.
  • Added vehicle key icons for mission reward inventory.
  • Added new trims.
  • Added tints to game.
  • Titan Mek - new attack skills.
  • Created new FX for Power-Ups - added three new files to do so (the Offense and Defense FX, and the Health Shard).
  • Added a turret for the high level Biomek bulldozer.
  • Added Ornaments for Card game rewards.
  • Added unlock reactions for Dark Hallow and Steel Fields.
  • Added entry point from Steel Fields in Chopping Mall.
  • Justice signs for Human mission "Clear Warning" added to Grand Junction.
  • Inventory size of Spirit Glyph consumable items and Scrap Tires have been changed from 2x2 to 1x1.
  • Added Mutant Avenger shared faction skill Parasite Bolt back into their skill tree at level 10.
  • Added Biomek Terminator Level 80 Hazard Mode Chip.
  • Stalwart Tower now has a terminal that allows you to transfer into Choppin Maul.
  • Fetid Bayou -- added mini-boss Dozer for Mutant mission "Goodnight, Dozer."
  • Added XP and clink rewards for mission "Bane of Our Existence."
  • Gave Treaded Commando chassis (e.g., Tanks) additional HP and Defense bonuses.
  • New OCD Power Ups "Offense" and "Defense" including custom skills for the power up bonuses.
  • A new recruit, Terminator Garde, has been assigned to the INC Repair Facility in Scrap Valley.
  • Finalized and added new 48th level Human Engineer Chassis (the only chassis missing from this classes initial set of chassis.
  • Added many more vehicles outside of 'Tocado' in 'Western Front'.

Changes

  • Increased the chance of loot drops across all regions and levels in the game.
  • The mission window has a different appearance if you're in a convoy now. Convoy leaders can select missions shared by everyone in the convoy for the whole group.
  • "Global" Chat types (tells, convoy, clan, etc) no longer display hyperlinks until the system is completed.
  • Cut cost to rename vehicle by half at the body shop.
  • Crafting items will now immediately show the item as having been "patented" by the crafter instead of requiring a map transition or re-log in order to see it.
  • As soon as you memorize an item for the first time, now, it will be flagged as no longer being able to be memorized again from that point forward.
  • Instance XP bonus changed in instance maps to 2% for 2 players 4% for 3 players and 6% for 4 players.
  • When you complete a minor 'stunt' now (via a large leap or fall), you'll see a little report in the upper-right corner of the screen. You can disable this in the Interface Options at the very bottom.
  • Tweaked all motorcycle physics.
  • All Bounty Hunter, Avenger, and Agent 'stealth' skills now provide a significant Defense Bonus while in stealth.
  • All Bounty Hunter, Avenger, and Agent damage skills that are fired only while in stealth now have a significant bonus chance To Hit (+66%) and also have a Penetration bonus. In a future patch, there will also be a bonus chance for scoring a Critical Hit with these skills. The following skills have been updated:
  • Biomek - Total Surprise
  • Biomek - Explosive Nanites
  • Biomek - Ambush
  • Biomek - Acidic Surprise
  • Human - Electrical Radiation
  • Human - Crippling Bolt
  • Human - Explosive Wreckage
  • Human - Cheap Shot
  • Mutant - Avenger's Wrath
  • Mutant - Vengeance
  • Mutant - Looming Phase
  • Mutant - Excite
  • Many Enemies in the game were seen to be trivial to fight against so their difficulty has been slightly increased.
  • Changed "My Stats" button on arena console to a button that opens up the tournament window
  • Changed "Convoy has disbanded" from a popup to a chat message (far less obtrusive)
  • Updated the calculation for determining what percentage of missions you've completed in the world map rollovers.
  • Kill Spree XP Bonus window has a frame now that displays updates before you actually even achieve the bonus.
  • You get an update message now when your convoy size changes that tells you how much xp bonus you get.
  • Changed wording on gadget rollovers to try to imply that it'll only change the level if the object is less than the gadget's level.
  • Change to help text when hitting shift-H.
  • Tournaments are sorted by date so you see the next tournament to start first.
  • Players will now be notified if a tournament is cancelled.
  • Money and items dropped in the world disappear if they are not picked up after a long time.
  • When you equip a Rear weapon, you will now get a little indicator in the hit points window which shows when they are ready to be used (it will be a green dot when you can fire a rear weapon and it will be red if you cannot).
  • Increased the range on the Xeno ACM Tentacle melee attack.
  • Increased the splash damage radius on the Xeno ACM Main attack.
  • Gave the Xeno ACM Secondary attack a splash radius.
  • Increased the damage that the Xeno Phase Shield on the Xeno ACM and CCM does.
  • Removed the enhancement on Jaredan's Custom Power plant that gave +1 to factional skill levels. Replaced it with several other high level enhancements. This enhancement was not intended to be given out on mission rewards. It will still appear randomly on loot dropped from mobs.
  • High level Xeno bosses have become tougher.
  • Hazard kits through level 42 have been lowered in price.
  • Mutant Hazard kits below level 40 have had a slight power pool bonus added to them.
  • Adjusted XP values and level associates for the missions from the Scav Camp in Fetid Bayou to accommodate additional content.
  • Adjusted XP values, level associations, and expanded on targets for the 'Let it Ride' and 'The Groundworks' mission arcs in he Citadel to accommodate new content.
  • Windjammer - The Teslas in the General Nostos battle have a longer re-spawn time.
  • Militia Base - More Scav Grifters have been placed.
  • Slightly increased the paint can drop rate.
  • Slightly increased the range on Large, slow refire turret weapons
  • Slightly increased the DPS on Large, slow refire turret weapons
  • Greatly reduced power cost of Human Commando and County Hunter Lightning Arc skill.
  • Smoke Cloud Biomek Agent skill now increases 4 seconds in duration for every rank as well as 1m radius effect. Reduced power cost as well.
  • Removed Crafting Research Point awards from a select few missions. Now the only way you can get Research Points is through leveling.
  • Prices that vendors pay for more rare commodities have been increased.
  • Changed minion text of mission "Thicker Skin" to be Charred Bloodspitters instead of Enraged.
  • Re-added Xeno-Archaeology objects to Overlook and Root general stores.
  • Corrected location of the power plants shop in the reveal map for Ft. Logan
  • Reintroduced the Biomek Terminator Trackmaster tank at level 24+.
  • Increased number of targets and decreased time for wave 3 of Biomute Challenge.
  • Ground Zero - The final, repeatable Obelisk capture missions are non-repeatable.
  • Removed loot drops on Pike Insurgence in the Biomek tutorial.
  • Changed rewards given for the mission 'Automotive Review.'
  • Changed drops for Mad Mozak in the Mutant Instances.
  • Resonant Aura has had its base damage reduced at rank 1 because it was too high for area effect, but damage still progresses the same from there.
  • Changed the icon on the Biomek Conveyor Segment junk item from 2x2 to 1x1.
  • Changed the number of enhancement and gadget slots on hazard chips.
  • Changed improper 'teleport' text on signs in 'The Citadel'.
  • Corrected 10 Large Turret weapons incorrectly flagged to the wrong class requirement.
  • Twister damage has been reduced by 10% and refire rate reduced by 50%.
  • Updated Attrition Combat Mode description to be more specific about what it is doing: "Once you reach maximum heat, instead of overheating, Attrition Combat Mode causes your Power Capacity to extend the Heat Capacity of a vehicle at a cost of 50% slower movement rate. When your Power Pool also reaches zero, you will overheat."
  • Updated Tanker Combat Mode description to be more specific about what it is doing: "Once you reach zero hit points, instead of being wrecked, Tanker Combat Mode causes your Chassis Power Pool to extend the hit points of a vehicle at a cost of 25% slower weapon refire rate. When your Power Pool also reaches zero, you will be wrecked."
  • Tempernet Jurites in Big Horn Canyon are now Level 23 instead of Level 27.
  • Changed the Accuracy increment per level on skill Tactical Leadership Effect (Mutant Officer skill) to be positive instead of negative. You will now buff rather than debuff your allies at higher levels with this skill.
  • Ranklebiter (mutated wildlife in region 3) level to 45 from 48.
  • Changed Raid-Ops Walker Mek to have higher hit points, higher combat, perception, offense, defense, and changed it's attack skills.
  • Increased Power cost of Biomek disarm.virus and Mutant Phase Tendril.
  • Made Raid-Ops Walker Mek escort tougher and last longer.
  • Patrol point for mission "Pain in the Arsenal" was moved to just outside the arsenal area.
  • Increased hit points from 620 to 1620 on Justice Escortee. Also increased his perception and defense for better survivability.
  • Changed the wording on the Tinkering research rollover to correctly state that it's right-click then left-click instead of the other way around to use tinkering kits
  • If you run the game at 800x600, the character create screen race/class description windows will now have scrollbars as the text would otherwise be cut off
  • Last available skill level can be added by an equipped skill cast.
  • Tweaked all motorcycle physics
  • Changed vehicle physics system to not bounce vehicles as much after a big jump.
  • You can drag Consumables to your QuickBar in town again
  • Mass moving large amounts of inventory should no longer freeze your computer for extended periods of time.
  • If there are too many Discipline Pre-reqs to fit in the pre-req window while talking to a discipline trainer, it'll automatically switch to a smaller font that can fit them.
  • Discipline pre-reqs that the player does not meet will show up red in the discipline trainer window.
  • Newbie chat will now say new user clan instead of clan.
  • Stunts should no longer accumulate if you die, are in hazard mode, or in spectator mode (like intro sequences). We also show the old stunt data.
  • Certain summons don’t count against your summon count anymore. This should fix rear weapons, escorts, and a few player skills we don't want to count.

Bug Fixes

  • Fix for enhancement restrictions based on class restrictions of the items.
  • Fix for battle modes not resetting correctly upon death.
  • Fix for multiple issues with vehicle rotations in windows.
  • Fixed an error that would appear when crafting items from your locker (warning about how it tried to modify an item that did not exist in inventory).
  • The Clan Window's scrollbar should work correctly now. Also, the mouse wheel should work with all Socials windows.
  • Fixed bug where clan member titles would re-appear in the clan manager boxes when deleted.
  • Minimized Tournament and Arena Console windows shouldn't keep resetting to the center of the screen if you drag them around. They'll also remember these positions if you cancel them and later re-open them (though they'll reset to default if you log out).
  • Fix for adding new refinables to inventory, not updating list as expected.
  • Fix for skill cool down modifier's not being removed upon skills death/removal/end.
  • Fix for skill buff casts from items on vehicle not showing in town.
  • Fix for wheel graphics not showing after death on other player vehicles (Ex. in convoy, you go out of zone, die, respawn, now have no wheels visible)
  • Fix for spawn points that stop respawning.
  • Fix for some floating movable objects.
  • Fixed quick bar showing skills that you have to choose a target after casting from showing red all the time (not castable, ex. transmute type skills)
  • Fix for possible garbage in tournament announcements for team size and level range.
  • Fixed stealth not behaving correctly for AI or collision (colliding with a stealthed enemy desycnhed your stealth state.
  • Some weapon FX behave more appropriately on other vehicles (i.e. missiles not firing back on their owners)
  • Fix for healing items bringing you out of stealth on the server only.
  • Thermobaric Guns - fixed the fire event so that it won't infinitely overstack.
  • You can now exit the Killing Ring if you decline exit via INC.
  • Fixed minor typos in missions.
  • Corrected the skill rollover on Mutant Phase Rip to properly read Contamination Damage instead of (0) Corrosive damage.
  • Corrected a potential problem with Wraith Channeler consumable item not targeting properly and corrected special FX.
  • Deeps - fix for entering walls.
  • Grounded floating scav. Re-aligned numerous physics walls in attempt to prevent vehicles from getting stuck on them.
  • Moved parts of crawler hives so vehicles don't get stuck on them as well.
  • Mutant mission "To Build a Hut" - fixed bad patrol.
  • Fasthold - fixed a bad choice dialogue branch in the General Goods/Hazard Kit store.
  • Transferring out of Apollo into Hydroelectric should no longer place you at the Outfall exit.
  • Fixed the spawns in the Deeps so that they now range from levels 42-46.
  • Fixed mission "Covert Depositions" so that the Mutant corpse can be used more than once.
  • Fixed Spirit's Gift so that it does additional healing when a second rank is purchased.
  • Fixed Gamma Storm skill so that it does damage as well as debuffing the target.
  • Fixed the Purification skill so that it no longer damages you when it heals you.
  • Fixed Constructor skill Toxic Attenuation so that allies and pets can be affected.
  • Fixed Constructor skill Biomek Defense so that allies and pets can be affected.
  • Mutant mission "Grave Digger" - debugged triggers.
  • Mutant mission "Guerrilla Warfare" - fixed bugs.
  • Mutant mission "Quest for Fire" - fixed bugs.
  • Mutant mission "To Build a Hut" - changed the collect target and added a patrol to make the mission more challenging.
  • Mutant mission "Fully Loaded" - corrected deliver target.
  • Fixed reference to free INC transfers in "Signed in INC".
  • Changed "Restored Wiring" to "Functional Wiring" in several places in mission "Spare Parts".
  • Fixed text in "Lockpick" to refer to the correct targets, Osborn Guardians.
  • Increased XP payout for mission "Nature Calls".
  • Fixed complete text for mission "Doctrine Controller," which referred to the wrong reward.
  • Players will now get waypoints for mission "Enemy's Enemy".
  • TemperNet Walker Builders in Cinderfall rotated to point in a logical direction.
  • Walsh will now escape from Titanium Factory.
  • Fixed incorrect target in 'Special Operations III'.
  • Fixed a number of armor gadgets that were marked for chassis, and a number of chassis gadgets that were marked for armor
  • Scarab M-3 and ReconMaster 6000 chassis had bad FX assignments and are now corrected.
  • Updated 1243 player chassis to have 2 inventory tabs at level 12, 3 at level 42, and 4 at level 60, as intended. Some had fewer than that.
  • Text for mission "Search and Rescue" no longer implies a reward; rather a follow-up mission has been added called "Rescuer's Reward" which gives the intended rewards.
  • Fixed patrol point that was pointing to the wrong Empress Crawler Pool for "Wild, Wild Life" (Mutant version).
  • Fixed Passage to spawn Conveyors when a player has to leave and return to the map.
  • Mozak will no longer respawn after death in the Thugz Killing Ring.
  • Ensured that the Raider mission tree pays out a medal at the end.
  • Fixed problem with drop rate and target in 'Superstructure'.
  • Fixed drop percentage in 'The Return Trip'.
  • Fixed drop percentage in 'A Tribute to the Future'.
  • Fixed improper reward display in 'The Magic Garden'.
  • Fixed the mission 'The Pod' so that it shows up correctly in the player journal.
  • Fixed the mission 'Courier to Native Wayne's I' so that it displays correctly in the mission journal.
  • Fixed the mission 'Courier to Native Wayne's II' so that it can be accepted.
  • Fixed the mission 'Security Access' to target mobs in Suicide Town.
  • Fixed the mission 'Gone Fishing' so that it can be completed.
  • Fixed bad target in mission "Tracing the Call."
  • Fixed problems with drop target on 'Nuclear Fire'.
  • Fixed reward level problem in 'Word is Bond'.
  • Fixed drop percentage number in 'A Tribute to the Future'.
  • Fixed problems with drop % on scrap collect 'Crafting' missions.
  • Fixed rewards in Fetid Bayou.
  • Fixed an error with the skills Zealot Debuff Physical Damage.
  • Fixed path of the Pike Rabblerouser that drives to the upper camp in Malachite.
  • Fixed a bad target in 'Safe Houses'.
  • Fixed improper text surrounding the transit system in 'The Citadel'.
  • Fixed Pike Rockface to not cause overheating 100% of the time and instead add a low to moderate amount of heat.
  • Corrected 10 Large Turret weapons incorrectly flagged to the wrong class requirement.
  • Fixed the incremental increase on Archon's Tactical Accuracy skill. You will now buff rather than debuff your allies.
  • Several buildings in the Scrap Valley Pike arsenal were not spawning infantry when destroyed.
  • Removed a repeated reward in 'The Mark of a Champion', 'The Mark of an Avenger', 'The Mark of an Archon' and 'the Mark of a Shaman'.
  • Fixed the reward for 'The Samples'.
  • Fixed a typo in 'Armed and Dangerous'.
  • Fixed a typo in 'Groundwork4 - The Elite Cadre'.
  • Fixed a typo in 'The Rose'.
  • Fixed level allocation in 'Wide Eyed'.
  • Fixed bugs related to missions and mission text.
  • Fixed the mission 'Ravages' so that it completes on the correct NPC.
  • You should be able to take screenshots even while the shift key is being held down now
  • Fixed improper calculation of how much HP you get from each point of tech in the rollover of the tech attribute in the character window.
  • Equipping a power plant with enhancements on it will show correct max power values on the client in town now.
  • Spending points in tech/theory forcibly updates the vehicle hard points window (if it's open) so that it reflects the new max hp/power.
  • Fixed a bug that was causing a problem with selling stacks of items using the shift+click method or the mass move sell method.
  • Fix for helmet's that disable hair style/colors, switching to another character/helmet and then switching back causing the style/colors not to return to disabled state (ex. in character create screen, get a no hair helmet, swap class or sex, then swap back)
  • Fixed bug where first thing crafted from memory isn't marked from memory.
  • Players will no longer see missions with a location of "-1" in their mission journal.
  • Fixed typo when a global reconnects after crashing "Comm system coming back online" to "Comm system is back online"

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