The Bard's Tale IV soll verbessert werden

Mehrere Updates geplant

Das kürzlich veröffentlichte PC-Rollenspiel "The Bard's Tale IV: Barrows Deep" ist nicht ganz fehlerfrei auf den Markt gekommen. Deswegen plant der Entwickler inXile Entertainment mehrere Updates. Es gibt Beschwerden über starke Performance-Einbrüche, zu lange Ladezeiten oder diverse Bugs. Die Übersicht liefert Details.


Patch 1 – Est. Friday 9/21

  • We’re starting initial work on improving load times to help people playing on non-SSD hard drives. There is more work to be done but it’s a big focus of ours in the near future
  • Initial work on optimization and framerate improvements.
  • Auto-detection of hardware and adjustment of quality settings on initial load of the game. While there is currently auto-detection in the options menu, it wasn’t happening automatically. The game defaults to Ultra settings which is likely causing FPS issues for those without high end hardware.
  • FOV adjustment slider.
  • Fixing wide-screen monitor support. This is part one of a two part plan.
  • First is getting the resolution settings working as intended followed by an art pass on the UI elements in patch 2.
  • Fixes for a few side quests that weren’t triggering as intended
  • Fix to puzzle weapons where if a puzzle is solved on the weapon while it’s equipped by a player, it will result in the puzzle reverting it’s state to unsolved. As a workaround now, it can be solved in the inventory perfectly fine.
  • Optimization to Kaels Rudiment that dropped framerate while in combat
  • Fix in Magnar’s Tower where a lever can be spammed in the shadow combat room that makes a bell hint unreadable
  • Fix for a softlock if a tutorial pops up when a player reads a note
  • Falkentyne’s Fury will no longer persist on the players party team after a combat has ended.
  • Fix where the Strifespear’s abilities don’t play nicely with the Vanguard skill
  • Update to the save system that will allow players to delete saves as needed.
  • Fix for a bug where killing Charn Cultists with Falkentynes Fury, which would result in a soft lock.
  • Fix for spellpoints not updating correctly on the stat sheet when gear is equipped and unequipped.
  • Fix where in rare instances, activating a standing stone of gratitude before going into a combat can result in a soft lock
  • Fix for a duping item issue by replacing a non-stackable trinket with a stackable one.
  • Fix so MACO compass can’t be spammed outside of combat, allowing for a stacked stun chance.
  • Fix where pausing the game during a cutscene after killing Yadis can cause the game to enter an unresponsive state.
  • Fix for the wraith where it shows 3 mana before summoning but actually costs 4 mana.
  • Other smaller fixes

Patch 2 – Est. Friday 9/28

  • Continued improvements to load times
  • Continued work on optimization and framerate. By this patch, we expect to have some solid improvements in place for some areas that have higher than expected hits to your GPU.
  • Part 2 of wide-screen monitor support. Updating the full screen art and layout of UI elements like the quest text and mini-map to extend to the proper edges of the screen.
  • Update to the save totem system and adding mini-map markers for where save totems are in the world.
  • Updating and improving localization in all languages for noted issues and some awkward grammar
  • Fixes to a variety of abilities to make their effects more clear.
  • Balance pass to some weapons and abilities after gameplay feedback.
  • Fix to masteries sometimes not saving their ordering when changing them in the mastery page.
  • Fix to some sounds not playing in certain parts of the world and in some UI elements
  • Fix to the party HUD staying open if you use a merchant while party HUD is up
  • Fix for removing range diagrams from Songs of Exploration where unnecessary
  • Fix for caltrops not firing off if summoned enemies enter their space
  • Update to some text spacing and flyouts in combat for readability
  • Update to map legends and mini-map to remove unnecessary items and improve readability
  • Fix for health bars showing up in front of giants and some bosses
  • Fix for some FaceFX issues on characters
  • Fix for some models not displaying when inspected from the inventory
  • Fix for some redundant text in the ability tool tips
  • Fix for gold sense where it doesn’t turn when near a chest after it has been looted

Patch 3

  • Additional Loading time improvements
  • Additional game optimization and framerate improvements
  • Addition of a Legacy Mode (hardcore mode with grid move, option to turn off mini-map, the A-Team, perma-death, auto-resurrect)
  • Ability to speed up combat animations
  • Inventory sorting
  • Controller support
  • Continued bug fixes and general improvements
Michael Sosinka News